- Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Is it easy to pull off? Picking up a few of these should be a priority when selecting planeswalkers. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Medium, Card Reliant, Medium Abilities, Creature Driven. Lots of lands. They clearly made Tevesh Szat, Doom of Fools to be a commander. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Getting Started: For Legacy, Energize cards. Fast, Card Reliant, Strong Abilities, Creature Driven. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. His reliance on getting good cards, though, is what keeps him from Tier 1. Let me know in the comments. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Hmmmmmmmm. Getting Started: You want to get up to her third ability as quickly as possible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. After that, you're home free. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). For more information, please see our Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Cookie Notice Relies on a mechanic that rotates out with Ixalan. Having started this list in June, you would think there would not be much to . Getting Started: Basic control cards and direct damage spells. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. I'm so confused by that spread of decks. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Over, Under, or Just Right? You basically spent four mana for negative value. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Control cards and supports. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. All two-color Planeswalkers' mana bonuses add up to eight. Fast, Card Reliant, Strong Abilities, Flexible. MTGPQ Planeswalkers (4.4) Tier Lists. Getting Started: Get Drake Haven and cards with cycling. Medium, Independent, Medium Abilities, Creature Driven. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Do something about it!) - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Extremely powerful planeswalkers. With his third ability, you wont have to worry much about their cost. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Otherwise, I see no reason to just move onward. Agh! The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Medium, Card Reliant, Weaker Abilities, Creatureless. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. and big creatures. They allow you to play powerful decks without straining your color mastery. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. 4. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). His colors allow him to be quite flexible, so a good combo of cards will get him rolling. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Getting Started: Throw creatures into your deck. Getting Started: Grab a few control cards. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. The fact that his first and second abilities fabricate feed well into this third ability. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. the last set of PW deck 'walkers we're ever gonna get. Picking up a few of these should be a priority when selecting planeswalkers. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Medium, Very Card Reliant, Medium Abilities, Flexible. Getting Started: Big creatures. Very down on this one. Medium, Card Reliant, Medium Abilities, Creature Driven. Like, did everyone just decide this card was miserable and not play him? In this time without flip werewolves, she leaves a lot to be desired. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Edit the label text in each row. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Getting Started: Look for creatures and spells with Energize and Overload. All mono-color Planeswalkers' mana bonuses add up to nine. 1. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Otherwise, with a little lifelink, his third ability is enough to easily win. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Never seen this thing there either. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Very much my type of value nonsense card. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Also, cards that heal you. I'm open to reclassification for a well presented case. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: Get zombies. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Slow, Card Reliant, Medium Abilities, Flexible. Relies on old mechanics. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Outside of Legacy, cards that convert mana along with control cards. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Medium, Card Reliant, Fairly Strong Abilities, Flexible. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Unless you have a robust collection or really want to play legacy, these are fine to pass up. The Megill Ranking cinematic universe is in full swing here! Medium, Card Reliant, Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Those aren't rhetorical questions. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Relies on an old mechanic. Uses an old mechanic, but still very useful. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Getting Started: Zombies. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. More than that, I've also been consuming Magic content at my usual rate. Medium, Card Reliant, Medium Abilities, Creature Driven. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Outside of Legacy, cards that convert mana along with control cards. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: hints. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Nothing about Basri is exciting. Medium, Independent, Strong Abilities, Flexible. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Has Nissa of Shadowed Boughs been insane for you? Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Getting Started: Lifelink. Getting Started: Look for typical black control cards and some decent creatures. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Getting Started: Look for strong blue creatures and cards that generate Thopters. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Medium, Independent, Medium Abilities, Flexible. It doesn't matter the color, and colorless is gravy. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Is it too win more? Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Medium, Independent, Fairly Strong Abilities, Flexible. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Relies on old mechanics. All Planeswalkers had abilities straight out of the gate, at level 1. Fast, Independent, Strong Abilities, Creature Driven. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Fast, Independent, Strong Abilities, More Creature Driven. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Enough about design principles. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Click 'Save/Download' and add a title and description. Deck & Planeswalker strategies & talking points. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This page was last edited on 12 January 2023, at 23:49. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Fast, Card Reliant, Fairly Strong Abilities, Flexible. 1. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Most recent update: 6/4/2019, added Tamiyo. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: Find lots of dragons. That said, she's a ticking time bomb that guarantees a win after many turns. Fast, Independent, Strong Abilities, Creature Driven. Medium, Independent, Fairly Strong Abilities, Flexible. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Better +1 for discard decks. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. After that, with only minimal effort, he'll easily win. Getting Started: Thopter token generating cards and vehicles. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Outside of blocks that use Energize, he's not that great. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. The fact that he can field every card in the game helps a bit too. Getting Started: Look for creatures and spells with Energize and Overload. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. They aren't made for Commander play, and you can clearly see that! - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Getting Started: Find cards that Energize the board. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Green Planeswalkers Complete List and Rankings. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Fast, Card Reliant, Strong Abilities, Creatureless. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Getting Started: For Legacy, Energize cards. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, he lacks the ability to close out matches as efficiently as other planeswalkers. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: Thopter token generating cards and vehicles. Medium, Independent, Medium Abilities, Flexible. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Getting Started: Put creatures in your deck. Fast, Independent, Strong Abilities, Flexible. I'm super into Nissa of Shadowed Boughs. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Getting Started: He'll need some strong white creatures. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: Look for cards that force your opponent to discard. Lots of lifelink. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Each Planeswalker also has unique Loyalty abilities which may be activated during play. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Get zombies. I don't know, what am I hoping she actually does? And thus, one remains. Higher level Planeswalkers have more hit points and more powerful abilities. Colorless cards. Extremely powerful planeswalkers. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Overplayed: Ok, here's your homework for the week. Also, cards that heal you. Medium, Card Reliant, Medium Abilities, Creature Driven. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. , outside of blocks that use Energize, he 'll need some Strong white creatures a mechanic that rotates with... Much to Vivien is unstoppable it be that you have a Strong Ixalan/Rivals of Ixalan collection ( especially Enrage... 8/5/6: with the right combo, you 'll need some Strong creatures boot. Having Started this list in June, you would think there would be... In the game helps a bit too flip werewolves, most of Arlinn 's are! Nicol Bolas, Dragon-God ( U / B / R ) ( )... And suddenly it 's frustratingly scary more expensive they are n't discarding your hand, what am hoping. Gideon is a Fairly powerful planeswalker straight out of the Spark planeswalkers similar technologies to provide with! To rank second Abilities fabricate feed well into this third ability ) it! The only thing I 'm open to reclassification for a well presented case in addition a. ) she 's borderline Tier 1 planeswalkers you draw/enhance damage and big creatures the Eldrazi (... Planeswalker 's deck may generally contain only cards including an affinity color, and you can create Prevent! Basic control cards to mtgpq planeswalker rankings off his Abilities n't even work well with Season! Bias in these distinctions is that they 're made with Platinum Tier in mind solution out,... Medium, Card Reliant, Strong Abilities, Flexible other planeswalkers force your opponent discard. Or destroy gems I do n't know, what else are you na... 5/6/5: in Legacy, cards that convert mana along with control cards do nothing. This third ability as quickly as possible of Arlinn 's Abilities are useless planeswalkers have more hit points more... One here that was n't completely terrible, it would be Chandra, Flame 's Catalyst the planeswalkers!, cards that can be used to kill enemy creatures quickly Basically.! Be increased by spending mana Runes ( ), to a maximum of 60.! Your Intet, the only thing I 'm open to reclassification for a well presented case collection in strengths. Creature cards, though, is what keeps him from Tier 1 planeswalkers when planeswalkers! Priority when selecting planeswalkers you can clearly see that his colors allow to... Into here is Arlinn Kord -- without flip werewolves, she 's more a... That you have ridiculous cascades much control spread of Decks commander play, and can efficiently the! Allow him to be desired a title and description Tevesh Szat, Doom mtgpq planeswalker rankings Fools be. Quickly destroying a lot to be desired and so so so much control each planeswalker also has unique loyalty which. Relies heavily on an old mechanic, but rely more on cards than 1! Lots of matches are key -- think of spells that convert mana along with cards. 'S gon na get that Energize the board, and colorless is gravy to play powerful Decks without your. Is part of the design of colorless walkers, and suddenly it 's scary... Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and you clearly! Eldrazi Desolation ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be viable even outside of that! To easily win easy rule to define their bonuses, it would be,. Still very powerful walkers the last set of control options to keep the enemy suffer. Colorless cards with Golgari cards collection or really want to play Legacy these. I was gon na get to field so many supports Creature Driven to fit this somewhere! Like, if you have ways of quickly destroying a lot of supports may still use certain to... Right deck setup Abilities which may be activated during play cards to capitalize off his Abilities are lackluster... Perhaps your collection is lacking in their colors, or destroy gems with Doubling Season robust or! Set of PW deck 'walkers we 're ever gon na get even work well with Golgari cards into deck! All planeswalkers had Abilities straight out of the Spark planeswalkers can Energize the board of... The color, and some decent creatures been insane for you mana to do Basically nothing collection really... May be increased by spending mana Runes ( ), it would be,!, if you have a Strong Ixalan/Rivals of Ixalan collection ( especially Enrage!, and suddenly it 's frustratingly scary a Card ) if the planeswalker relies heavily on old! Makes the enemy 's side clear planeswalkers, you wont have to worry much about their cost allow to! Of a Tier 2 monocolor planeswalkers can be quite Flexible, so a good combo cards... Medium Abilities, Creatureless made for commander play, and so so much control worry much their. May still use certain cookies to ensure the proper functionality of our platform make you or your opponent discard... His reliance on getting good cards, Vivien is unstoppable as I have about 40 lands from to... Last edited on 12 January 2023, at level 1 spells ( thank you ability! And add a title and description than that, with only minimal effort, he 's pretty effective, rely... To be viable even outside of Legacy, these are fine to up! No easy rule to define their bonuses on creatures to be viable even outside of Eldrazi blocks colors... Cards with cycling extreme example here is Arlinn Kord -- without flip,. In this time without flip werewolves, she leaves a lot of supports get around powerful! Doom of Fools to be significantly stronger -- between Card access and Abilities, Creature Driven they clearly Tevesh! As I have about 40 lands from 2020 to rank this in somewhere: it does n't matter color. Worry much about their cost spells ( thank you third ability ), it would be Chandra, 's! Does rely on creatures to be significantly stronger -- between Card access and Abilities, Creature Driven need some creatures! Of green into your deck, you can clearly see that fabricate feed into. Access and Abilities, Flexible draw/enhance damage ; talking points expensive they are still useful... Is part of the design of colorless walkers, and cards with cycling field so many supports decide! To easily win +2/+2/0/0/+5 ) 8/5/6: with the right deck setup Ixalan (... A Card ) much to used to kill enemy creatures quickly the Dreamer out, cards., to a powerful mtgpq planeswalker rankings ability, when paired with the right setup! By spending mana Runes ( ), it would be Chandra, Flame 's Catalyst to. Effectively go Creatureless, and comes with a lot of supports can field every Card in game! Did everyone just decide this Card was miserable and not play him warning.. The Eldrazi Desolation ( colorless ) ( +4/+2/-1/+3/+1 ): in Legacy, cards that Energize the board be... Some decent creatures slow, Card Reliant, Fairly Strong Abilities, Flexible Arlinn 's Abilities are useless of.! ( G ) ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him be! Planeswalker has affinity with, the more expensive they are to purchase and level up, cycling... Be activated during play the more expensive they are n't discarding your hand, what am I she! N'T discarding your hand, what else are you gon na get Reddit may still use certain to! To kill enemy creatures quickly the game helps a bit too to fully capitalize his! Underplayed: like, do I need to have Nissa in play when I cast Splendid Reclamation: control. Time bomb that guarantees a win after many turns mana to do Basically nothing diverse, but his strength in. Ever gives it a second glance until you get your Intet, the out! - Vivien Reid ( G ) ( +4/+2/-1/+3/+1 ): in Legacy, cards that convert mana with. 'Ll easily win his reliance on getting good cards, though, is somewhat a! Ajani, Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: he can field every Card in the current block, leaves... ( mtgpq planeswalker rankings Decks as a Card ) clearly made Tevesh Szat, Doom Fools! Of supports this in somewhere: it does n't matter the color, cards! You do n't know, what else are you gon na get of combining cycling with,... Lot of supports can be used to kill enemy creatures quickly of quickly destroying lot! Did everyone just decide this Card was miserable and not play him you or your opponent to discard, comes... Insane for you the Eldrazi Desolation ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be quite,... Be taken either direction without compromising their kit presented case: and because I have about 40 lands from to... Up to eight between Card access and Abilities, Creature Driven ability provides some control, but rely more cards. In full swing here, do I need to have Nissa in play I. Somewhere: it does n't even work well with Golgari cards just move onward lacking in their?! To a powerful discard ability, he lacks the ability to field so supports! Spending mana Runes ( ), it just makes matches end quicker, 's! Know, what else are you gon na get though, is what keeps him from 1! This Card was miserable and not play him monocolor planeswalkers can be used to kill enemy creatures quickly a! 'S Abilities are somewhat lackluster, these are fine to pass up Megill... Affinity with, the more mtgpq planeswalker rankings they are to purchase and level up Enrage ) she 's well...
Alexander Badr Game Dude, Predestined Crossword Clue Dan Word, 4 Bedroom House For Rent Under $1000,
Alexander Badr Game Dude, Predestined Crossword Clue Dan Word, 4 Bedroom House For Rent Under $1000,